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February 28, 2008

Community Column: Player-Made Factions

Filed under: Editorials — Arrakiv @ 2:52 am

In this edition of "Community Column", Sean Bulger follows on his previous look at pre-made factions with player-made factions and how they relate to community in MMOs.

EVE had its empires: the Amarr, the Gallente, the Caldari, and the Mimnatar (woo!). However, in all reality, these empires were largely background for the game, racial options, and a way to divide up ships for players. The Empires weren't really factions in the sense that the realms of Dark Age were - well, at least not at the time of writing. Instead, EVE focused on the player-created corporations.

Now, if you are a new player to EVE, you may not really realize just how much of an effect on the game that these player corporations have. In fact, many smaller corporations have rather small effects. However, out in lawless space, it is player factions that fight over the control of huge sections of the galaxy and resources in a quest to control space, crush foes, and become rich.

Read more after the jump.

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February 18, 2008

Steinhauer’s Opinion: The Close Combat Archer, Part 1

Filed under: Editorials — Ithelsa @ 6:07 pm

In this edition of Steinhauer's Opinion, Jonathan tells us about the idea of "The Close Combat Archer". This is part one of a new sub-block of articles from him on this subject.

When we play an MMO, much like when we read a book or watch a movie, we expect a certain suspension of disbelief. Goblins and dragons cease to be mythical, and we don't scoff at the idea of a wizard calling firebolts from the heavens. We rarely even wonder how so many forests can support such large populations of bears, wolves, and other carnivorous creatures nor why such animals don't avoid humans but rather charge in with teeth bared. Nor do we question why an enemy village is devoid of any common folk like farmers, craftsmen, or children. And, of course, we never doubt the practicality of the close combat archer.

Read it all after the click.

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February 6, 2008

Community Column: Pre-Made Factions

Filed under: Editorials — lepidus @ 10:18 pm

This week's "Community Column" from Sean Bulger looks at the concept of pre-made player factions in games and how they enhance or effect community.

In light of the current 'political season', so to speak, I would like to take a look at one area of gameplay in MMOs that truly does have a strong impact on player communities: Player factions. Now, when I speak of something like factions, I do not specifically refer to guilds. Rather, factions are groups of players within a game that are, generally speaking, opposed to each other, and/or have some sort of conflict or even more political relations with each other. They are also often encouraged by gameplay.

Many games see aspects of factions such as these within them. Dark Age of Camlot, World of WarCraft, EverQuest 2, Final Fantasy XI, PlanetSide, and even games such as EVE Online and ShadowBane have various types of factions that players can join and/or create.

Read more after the jump.

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February 4, 2008

Steinhauer’s Opinion: Breaking the Level Barrier, Part 2

Filed under: Editorials — Ithelsa @ 8:43 pm

Jonathan Steinhauer looks more deeply into the phenomenon of level based games in "Breaking the Level Barrier, Part 2". This follows his piece two weeks ago where he first examined this topic.

That's not to say that step learning doesn't exist. But it is generally found in activities were you either can or can't do a thing. For example, in the quest to fly, the Wright Brothers didn't gradually fly. The first time occurred in a single instant and once that was achieved, they could repeat the feat (although I would argue that the gaining of knowledge that enabled flight was still slope-learning). Some growth in life tends to be a blend, such as studying mathematics. The gaining of knowledge and skill in math occurs on a learning curve, but there are "steps" along the way, such as basic addition and subtraction, Trigonometry, and Calculus.

Read more after the leap.

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Contest: Win 1 of 5 BlizzCon Cards For Future Beta Access

Filed under: Contests — lepidus @ 7:15 pm

Miss out on BlizzCon last year? At the event, everyone received a Murloc card, which gives them a special treat in World of Warcraft and access to a future Blizzard game's beta. Today, we have five of them to give away. Enter to win this prize before February 13th.

Click below to enter.

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